Aplikasi Interkatif Pengenalan Huruf Dan Nama Hewan
Muhammad Wildan Nugraha 02 Januari 2020 Manajemen Informatika

Abstract / Intisari :
Learn to recognize animals using media tools containing books and pictures. This method needs to make children prefer to get bored and need time to be able to remember the material presented. If the delivery of material is not interactive by the mediator, learning to recognize animal names is considered suboptimal. Because it is influenced by the child's interest in an object. Ages 4 to 5 years prefer playing rather than studying. We find children aged 4 to 5 years can already operate Android smartphones while game applications downloaded on PlayStore are not all worth offering for early childhood. With the development of interactive applications for the introduction of letters and names of animals can be an alternative medium as an educational medium into learning as well as playing in knowing animals for children aged 4 to 5 (early childhood). Keywords: Application, Letters, Animals, Android

File PDF :
   Muhammad Wildan Nugraha_stmikelrahma.pdf

Tag Jurnal :
   0